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Devloping Voxel Game in Godot 4.5

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What made me pick Godot ?

When I was in my 7th semester, I had a class called PRU-211m and it was about building Unity games using C#. It was really a tough because there wasn’t much guide. The team was a 5 person team but I was the only one working on it. I noticed how heavy Unity is over time and with frequent updates its hard to know when its stable. And so I wanted to pick sth less complicated easy to learn and fast, customizeable. Thats where Godot is powerful. Its open source lightweight and easy to pick up

The tutorial that was used as the scaffold


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